Damage Spells (not scrolls or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
Fire
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 16 Fire damage to the monster. If the victim succeeds on a DC 15 Reflex saving throw, only half damage is dealt. It is usable only once, whether the attack succeeds or misses.
Adds +6 to Strength (thus adding +3 To Hit in Melee and +3 Damage with Melee and thrown weapons)
When this potion is consumed, the consumer suffers 4 points of Fire damage.
Wearer may change the damage type of any ammunition token they use to deal either Cold, Fire, or Shock. The change in damage type must be declared when turning in the ammo token, before sliding the weapon token.
Damage scrolls (not Spells cast from the character card or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage. If the victim of the attack is Undead, the damage is doubled.
The attacking player need only slide a natural 15 or better to hit with this weapon.
Fire damage inflicted upon the wearer is reduced by 5 and grants 2 points of Fire-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.
Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,
Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire









