Blunt
Non-magical missile Blunt weapon
If this token is received as treasure, you become cursed. For as long as you are under this curse, you–the real-life human person, not your in-game character–must say a bad pun every time you want to attack.
If you choose to attempt a Ranged weapon attack, you must use this weapon. When you make a Melee attack, you can use whichever weapon you prefer (unless some other effect says otherwise),
non-magical Melee Blunt weapon
While wielding this specific weapon, a bard may attack while performing bardsong.
Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.
non-magical weapon
Requires a 24 Strength or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.
This weapon’s damage is augmented by the wielder’s Strength bonus. For every two points of Strength above 10, add +1 to the damage dealt. (E.g., 12 STR = +1 Damage, 14 STR = +2 Damage, 16 STR = +3 Damage, etc.) If you’d prefer that expressed as a formula, use this:
(S-10)/2=B
S=total Strength; B=Strength Bonus.
Don’t forget to round down.
Strength does not affect this weapon’s To Hit bonus,









