This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
Blunt
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals its Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.
If the thrower hits and gets a natural 15 on the attack, both the intended target and the thrower take damage–including all applicable bonuses the thrower would normally be entitled to. However, the thrower cannot be reduced below 1 HP by this item.
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
non-magical thrown Blunt weapon
When used as a weapon, it must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
Once per room, this missile weapon may be used to make a ranged attack.
This damage from this weapon may optionally be enhanced with slug ammo.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.