Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Thrown
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
This token is a key ingredient for a multi-year transmute.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
If the wearer is a Barbarian, Dwarf Fighter, or Fighter, this token also adds +2 to Fortitude saving throws.
Adds +1 To Hit and +1 Damage with Ranged attacks
IMPORTANT: This is a component of a secret Relic transmute token which can only be transmuted at Ring Con within a special ceremonial space. You must coordinate with nine other players (who all have different Signets from you) to meet in the Shire of the Ten Saints. There, all of you will perform a ceremony to transmute your Rare Signet into a Signet of the Ten Saints.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +1 to Will saving throws.
8 of 20 “Stalker” tokens









