When applied to a Melee weapon, that Melee weapon deals +2 Damage and may be used to score a critical hit against an Undead monster. (When attacking a non-Undead monster, the +2 Damage bonus is still in effect.)
Melee
When applied to a melee weapon, that weapon deals +1 Damage as Sacred.
Unlike most weapon oils, Oils of Sacred Touch cannot be applied to a missile weapon. It could be applied to a compound weapon, but the bonus Sacred damage only triggers when that compound weapon is used in a melee attack.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
When applied to a weapon, that weapon deals +3 Damage as Fire.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.
When applied to a weapon, that weapon deals +3 Damage as Shock.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.
Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.
This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and suffer -2 to Dexterity (thus suffering -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Melee and Ranged attacks made by the user gain +1 To Hit
Melee and Ranged attacks made by the user deal +1 Damage
A successful attack with this weapon will deal piercing damage shown on the damage indicator to the monster that was physically hit. In addition, all monsters in the room (including the one physically hit with this weapon) will take 2 points of Shock damage. Pila tips are designed to break off on impact and remain in their victim. This renders the weapon useless after one successful attack and must be turned in to the DM.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +2 Damage (+2 To Hit & +3 Damage if the bard is 5th-level) to their melee and ranged attacks.









