Weapon
This weapon deals an additional 3 damage when it’s used to score a hit against a Fae or Fey.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you must equip this candlestick in your mainhand melee slot. You may make ranged attacks with other weapons, but any time you perform a melee attack, it must be with this weapon.
This candlestick does not bestow any combat penalties–beyond being a lousy weapon. The wielder still gains any relevant To Hit or Damage modifiers for melee attacks that they would otherwise get.
After sliding this weapon token, the player immediately (before another player performs an attack slide) slides another unused* puck. With a bit of sliding skill, this secondary puck can be used to bump another combat slider into a higher AC zone. The secondary puck does not count as either a hit or miss and does not deal any damage.
In Virtual True Dungeon, instead of sliding a second puck, the wizard player attacking with this weapon may give one other player (not themself) who has not yet attacked that round a +5 To Hit bonus on their next attack roll.
This double-bladed weapon returns to the attacker after being thrown. This means the character could throw it again on the next round. (Normally, thrown weapons cannot be retrieved until combat is over.) This weapon may also be used to make melee attacks.
Note: The character gains neither two attacks nor deals double damage (unless the player makes a critical hit) from the double-bladed nature of the weapon.









