Adds +7 to AC
The wearer takes -1 damage from blunder weapon attacks made by others. This armor does not mitigate blunder weapon misfires made by the wearer.
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Adds +7 to AC
The wearer takes -1 damage from blunder weapon attacks made by others. This armor does not mitigate blunder weapon misfires made by the wearer.
non-magical weapon
Adds +5 to all saving throws
The wearer gains the following effects:
Anytime the wearer attacks with a Dirk, the attack gains +1 To Hit
Negates any Melee penalty resulting from fighting in a swampy terrain
Adds +1 to AC
non-magical ranged weapon
A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Drow, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty. Thus, carrying multiple heavy crossbows will have no net benefit (besides being realistically unfeasible).
non-magical ranged weapon
Adds +2 to max HP