Equippable
Adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and +2 damage with Ranged attacks.
Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +1 Damage with Ranged attacks
Wearer deals +1 damage as Sacred when making missile attacks
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
On a successful attack against a Plant creature, the wearer deals an additional 2 damage. This affects all attacks requiring a slide, including spells that require an attack slide. It does not affect spells or items which cause damage without an attack slide.
Grants 10 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),









