Equippable
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Reflex saving throws
Wearer gains +4 to Reflex saving throws when climbing, including while climbing ropes, ladders, walls, cliffs, etc.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
wearer cannot be Constricted and is immune to Constriction-based damage
Note: Though they have somewhat similar net results, being under the effect of a hold spell is not the same as being Constricted. This belt does not mitigate the hold effect.
If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 3 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 6 HP if both attacks landed on the 20.
If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
When raging, all the wearer’s attacks gain +2 Damage. When not in rage, this item has no effect.









