Equippable
Wearer is able to see creatures under the effects of invisibility.
In addition, the wearer heals +1 hp at the end of each combat.
If you successfully hit with two Melee attacks in a single round, their combined damage total is increased by 4 (effectively +2 damage for each attack).
The bonus from this item cannot be modified by any means and gets added to the grand total after all other damage calculations are made.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
If the wearer is a fighter or dwarf fighter, gain a total of +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and grants immunity to Disease.









