Equippable
While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:
- +5 to Fortitude saving throws
- +5 to Reflex saving throws
- +5 to Will saving throws
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives 1 additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character.
Adds +2 to max HP and +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)
Twice per room, when the owner ingests (consumes via the mouth) any kind of healing item, the owner heals +3 HP.









