Equippable
Adds +4 to AC if the wearer has a shield equipped.
Adds a total of +5 to AC if the wearer does not have a shield equipped.
Adds +7 to AC and negates Fire damage caused by direct contact with lava. It does not afford protection from any other source of heat or Fire.
It does not mitigate heat/Fire damage conducted through another object. E.g., if a sword was partially submerged in lava long enough to become red-hot, and the wearer picked up that sword, this armor would not negate the damage because the damage was not caused by coming in direct contact with the lava.
+9 to Dexterity (thus, depending on prior Dexterity score, either +4/+5 To Hit with ranged attacks, +4/+5 to AC, and +4/+5 to Reflex saving throws), +5 to Intelligence, and +5 to Charisma
Melee damage inflicted upon the wearer by Undead is reduced by 2 points per attack
Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)









