Equippable
This small crossbow fires smaller bolts than normal crossbows and does not require the use of both hands to use.
Like all ranged weapons, it comes with an infinite supply of mundane ammunition. If the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.
This necklace allows the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.
The user’s max HP increases depending on how many of Harlax’s Helpful Lamp tokens are equipped in the party,
The wearer’s Melee and Ranged attacks deal +2 damage.
In addition, the wearer is able to affect critical hits on creatures that are normally immune to critical hits (e.g., constructs, oozes, plants, undead, etc.) It also allows rogues to perform a sneak attack on creatures that are normally immune to being sneak attacked.
To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. Similar to the sanctuary spell, the effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive action* against the monster,
Adds +3 to Will saving throws vs. Charm. It does not affect any other kind of Will saving throw.









