Once per game, the owner may re-roll a failed Reflex save vs. Shock damage. To be mulliganed with this item, the damage type must be Shock and the saving throw type must be Reflex.
Equippable
The owner of this item can self-heal 5 hp if their attack successfully hits and deals damage to a monster.
On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Fire.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
Once per game, you may evenly split the effect of a healing potion with one other character. Each character gains half of the potion’s healing effect, rounded down. E.g., if the owner shared a 10-point healing potion, the owner and the other person would each regain 5 HP. If the owner shared a 7-point healing potion, the owner and the other person would each regain 3 HP.
The owner of this token may equip one extra shirt slot item. It does not give you an extra chest, it just lets you wear two shirts.
The owner of this token may equip one extra legs slot item. It does not give you extra legs, it just lets you wear two pairs of pants/kilts/etc.
The owner of this token may equip one extra ioun stone slot item and/or one extra bead slot item.
The owner of this token may equip one extra hands slot item. It does not give you an extra hand, it just lets you wear two pairs of gloves/gauntlets/etc.









