On a successful hit from a sling, this bullet deals an identical amount of damage (including all relevant bonuses & penalties the user may possess) the to one other monster in the room. A second To Hit slide is not required. If there is only one monster in the room, this Bullet deals normal damage (I.e., it cannot hit the same monster twice with a single attack.) It must be declared (turned in) before sliding the weapon token.
Sling Stone
On a successful hit from a sling, this bullet deals an additional 2 damage as Fire. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet deals an additional 2 damage as Cold. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet deals an additional 4 damage as Cold. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet deals an additional 2 damage as Sonic. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.
On a successful hit from a sling, this bullet requires the monster to succeed on a DC 12 Fortitude saving throw or be stunned for one round. It must be declared (turned in) before sliding the weapon token.
Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.
On a successful hit from a sling, this bullet deals an additional 4 damage as Sonic. It must be declared (turned in) before sliding the weapon token.
Similar to a +1 weapon, the DM will add +1 to the AC hit when using this weapon. However, this weapon does not have an inherent damage bonus.
This non-magical weapon may be used as either a staff (using melee stats) or a sling (using ranged stats). Switching this weapon from melee to ranged or vice versa does not incur any time penalty whatsoever.
You have the option to use sling bullets/stones (they’re not required) when making ranged attacks with this weapon, but not when making a melee attack.