Adds +4 to max HP
A character cannot benefit from more than one Totem Paint at the same time, even from differently named Totem Paints.
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Adds +4 to max HP
A character cannot benefit from more than one Totem Paint at the same time, even from differently named Totem Paints.
Adds +1 to max HP
A character cannot benefit from more than one Totem Paint at the same time, even from differently named Totem Paints.
Adds +3 to max HP
Adds +1 to AC and +1 to maximum HP
Adds +3 to max HP if the owner has also equipped a Mug* or Tankard*. That Mug/Tankard then becomes “locked-in” and must be equipped for the entire adventure. If the Mug/Tankard is a Melee weapon, that weapon must be used every time the owner performs a Melee attack.
This token is only usable in Virtual True Dungeon adventures in calendar year 2025. This token cannot be used at any in-person adventure, regardless of year.
Adds +8 to Strength (thus adding +4 To Hit in melee and +4 Damage with melee and thrown weapons), +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws), and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level).
Adds +3 to max HP
No character may use more than 1 Volva’s Hearty Ration per game.
This token must be turned in to the Coach before the game begins.
Wielder gains +1 to max HP
Adds +4 to maximum HP
Adds +1 to maximum HP