Increases Max HP
Adds +5 to maximum HP. In addition, the wearer may select one of the following bonuses at the start of the adventure:
Adds +6 to Constitution (thus adding +3 to Fortitude saving throws and +3 to max HP per character level) and suffer -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws)
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)
Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level)
Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.









