Increases AC
Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Adds +3 to AC to target willing ally or the caster
This effect lasts for the rest of the room, however the recipient of this effect is incapacitated the round after this scroll is cast while their skin becomes incredibly tough like the bark of a stout tree. The recipient benefits from the +3 AC bonus during the round of incapacitation.
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.
Target gains +2 AC vs. Evil creatures and +2 to saving throws vs. attacks from Evil creatures until the end of the room.









