Increases AC
Adds +8 to AC, allows the wearer to breathe underwater, but penalizes the wearer’s Reflex saving throws by -1
Adds +3 to AC
This effect lasts the entire room, however the imbiber will be incapacitated the round after drinking this potion while their skin becomes incredibly tough like the bark of a stout tree. E.g., if this potion was consumed on round one, the imbiber could not take any more actions until round three unless this potion was consumed as a Free Action, in which case the imbiber would be incapacitated for the rest of round one (but could not attack,
Adds +4 to Dexterity (thus adding +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)









