Adds +2 to AC and +2 Damage when making attacks against the ranger’s favored enemy
Increases AC
Adds +1 to AC and adds +1 To Hit when making ranged attacks with physical weapons (not spells)
+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either +0/+1 To Hit with Ranged attacks, either +0/+1 to AC, and either +1/+2 to Reflex saving throws) and all the wearer’s Ranged attacks deal +1 damage as Fire.









