Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and –1 to AC
Decreases AC
Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws), and -4 to Constitution (thus suffering -2 to Fortitude saving throws and -2 to max HP per character level)
Adds +6 to Constitution (thus adding +3 to Fortitude saving throws and +3 to max HP per character level) and suffer -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws)
Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and suffer -2 to Dexterity (thus suffering -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
This thick strong brew heals 5 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Creeper Stouts and heal 5 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Creeper Stouts, that character will heal a total of 15 HP and suffer a -6 AC penalty.
This thick strong brew heals 5 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Dwarven Ales and heal 5 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Dwarven Ales, that character will heal a total of 15 HP and suffer a -6 AC penalty.
Adds +6 to Strength but penalizes AC by -2
The effect from this refined thick beverage lasts for the entire room. A character foolish enough to drink more than one Dwarven Doppelbock per room does not gain additional Strength beyond the initial +6, but suffers a cumulative -2 AC penalty (up to the in-dungeon max penalty of -6) for each one consumed. E.g., if a character drank four Dwarven Doppelbocks, that character would have a total of +6 Strength and suffer a -6 AC penalty.
This thick bitter brew heals 8 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Orcish Stouts and heal 8 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Orcish Stouts, that character will heal a total of 24 HP and suffer a -6 AC penalty.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)