While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.
Variable Effect
Adds +2 to AC; if the user is currently wielding a Goblin-made weapon, the AC bonus becomes +3 instead of +2
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Adds +3 to Fortitude saving throws.
When equipped by a Druid, adds an extra +1 to Fortitude saving throws.
Before the start of their adventure, the wearer gains either +4 to hit with melee attacks or +4 to hit with ranged attacks.
Grants 5 points of Retribution Damage. If the attacker is an Accursed monster, the total Retribution Damage granted is +10.
Adds +2 to all saving throws. If the user of this ioun stone has also equipped a Skull of Cavadar, the bonus is +3 to all saving throws instead of +2.
Before beginning their adventure, the user adds either +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) or +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)–not both.
Before beginning their adventure, the user adds either +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) or +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)–not both.
Adds +1 level to character. If another level bonus is in effect, adds +3 to saving throws instead.









