Successful missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sacred
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
If this token is received as treasure, you become cursed. For as long as you are under this curse, every round that the bard performs bardsong, you–the real-life human person, not your in-game character–must sing something. It doesn’t have to be much, but it must be at least three seconds in duration.
Bards are subject to this curse as well, but if the player is already singing as part of their roleplaying experience,
The wearer automatically succeeds on the skill test when casting the freezing orb Spell
After successfully using taunt, the wearer takes -2 damage from all melee attacks made by the tauntee (not any other monster) on the tauntee’s next turn.
When wearing this ring, successful 2-handed melee weapon attacks deal +2 Darkrift damage.
Flurry of blows attacks deal +1 damage as Cold.
When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with Ring of Icy Ki.
All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities
If your attack (any non-scroll attack slide that deals damage) winds up as the only puck resting on the “20”, that attack deals +5 damage. If you are capable of sliding more than one puck, only one of your attacks may rest on the 20 for this power to activate. E.g., if a ranger wearing this ring performs a double melee attack and both pucks rest on the 20, the power from this ring will not activate.














