This belt allows the wearer to retrieve and use either one oil or one salve as a Free Action once per combat. It does not work in conjunction with other liquids, gels, or potions.
This belt only works for its owner, but the oil/salve may be applied to the owner/owner’s equipment or on another willing target’s body/equipment. However, if used on another person or on another person’s equipment, it uses up that person’s Free Action for that round in addition to the owner’s Free Action.
Once per room, as a Standard Action, the wearer may belch and deal 2 Sonic damage to every monster in the room.
If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 3 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 6 HP if both attacks landed on the 20.
If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.
Adds +3 to Strength (thus, depending on initial Strength score, either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons) but suffer -2 to AC
Adds +2 To Hit and +2 Damage to melee attacks made by the wearer. It has no effect on missile attacks or spells.
Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +1 Damage with Ranged attacks
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
When making a melee attack against a dragon, adds +4 To Hit and +4 Damage. This belt has no effect on ranged attacks or spells.














