Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Once per combat, this kilt allows the wearer to retrieve and drink one potion as a Free Action.
Healing potions consumed by the wearer heal +2 HP.
The bonus healing from this item does not stack with other consumable-healing-bonus items.
The wearer gains Free Movement.
Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.
When a healing spell is cast (from the character card) upon the wearer, the wearer heals an additional 2 HP. Does not affect items, scrolls, or spells “cast as a scroll”.
Adds +1 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.
Physical ranged weapon attack damage inflicted upon the wearer is reduced by 2 points per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.
If a missile attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage gets negated, these pants negate both the physical damage and secondary effect(s).
These pants allows the wearer to retrieve and drink one potion as a Free Action once per combat.
Melee attack damage inflicted upon the wearer is reduced by 1 point per attack. This item affects melee attacks, it does not mitigate wholly magical attacks, ranged attacks, nor “attacks” made outside of combat.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these pants will negate both the physical damage and secondary effect(s).
Adds +3 to Reflex saving throws and the wearer may fall up to 30 feet without taking any HP damage.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but suffer -1 to Reflex saving throws
Once per room, these pants allow the wearer to retrieve and drink one potion as a Free Action













