Melee attacks made by the wearer gain +1 To Hit and adds +2 to Reflex saving throws.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.
This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.
If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility
Adds +2 to AC
If the wearer is a monk, the total AC bonus from this item is +3.














