Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
This weapon allows wielders, after a successful hit, to leave their slider on the combat board and deliver the same damage during the next combat round–assuming the puck does not get bumped into a zone which counts as a miss against the monster. There is no predetermined maximum number of times this effect may be used, but the effect can only be used once per successful hit.
Note: The special effect of this weapon does not stack with a fighter-duelist’s twist the blade special ability.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 15 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
Treasure Chips are rewarded for completing an adventure. This token counts as ten Treasure Chips and may be exchanged for exactly ten randomly drawn tokens from a treasure generator or possibly redeemed for True Dungeon swag.
Treasure Chips (of any denomination) may be redeemed in person at official True Dungeon events. Only current-calendar-year Treasure Chips are redeemable.
Treasure Chips are rewarded for completing an adventure. This token counts as three Treasure Chips and may be exchanged for exactly three randomly drawn tokens from a treasure generator or possibly redeemed for True Dungeon swag.
Treasure Chips (of any denomination) may be redeemed in person at official True Dungeon events. Only current-calendar-year Treasure Chips are redeemable.














