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Sacred Runestone

On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Sacred.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice. Attaching the R/UR runestone still requires the player to turn in the R/UR runestone token, but the Runestone Fitting Base token is not turned in.

Note: Undead suffer double damage from any source of Sacred energy but Good-aligned Outsiders take no damage from Sacred power. If a weapon with added Sacred damage hits an Undead creature, only the Sacred portion of the damage is doubled.

Text On Token

+1 Sacred damage w/missile weapons

(1 use, redeem at start)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable
Damage Type: Sacred
Damage Bonus: Missile, Thrown
Extra Damage to: Undead
Limited Use: Expendable, Single Use, Turn-in at start
Converts To*: 6 units, Darkwood Plank

*Click here for more information on the Token Exchange Program

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