This wondrous liquid will dissolve any sticky substance to free a character. Requires a Standard Action to use.
2008
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
When unstoppered underwater, this item causes an inky cloud to fill a 10′ cubic area which lasts for the duration of the room. It effectively renders all characters and monsters in the area obscured from ranged attacks. The effect of this item reduces the To Hit chance for both player and monster via a targeted ranged attack.
Deals 6 damage to target and heals 6 HP to the wielder. If the victim succeeds on a DC 12 Fortitude saving throw, the damage and healing effects are negated and the charge is wasted.
As long as the victim fails its saving throw, the wand will function when attacking any type of monster, including undead and constructs.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
When used by bards, their bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may physically attack while playing this instrument and/or initiate one Free Action.