Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Two-Hand Melee
Attacks made with this weapon deal an additional 5 points of damage if a natural 20 is slid on the combat board.
The extra damage effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it may still function when fighting creatures immune to critical hits.
Note: This weapon is too heavy to be thrown.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.
This weapon will instantly kill a Dragon if the player slides a natural 20 and the 10✸ on its damage wheel is closest to the damage dot on the combat board.
When attacking non-Dragons, this is an “ordinary” +2 weapon.
The dragonslaying effect of this weapon is triggered by sliding a natural 20 and scoring a 10 on the damage wheel. It does not require a critical hit. Thus this effect may still function when fighting Dragons immune to critical hits or sneak attacks.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Focus
Once per room, wizards wielding this staff may cast a 1st-level Spell (1st-level only, not any other level of Spell) from their character card “for free” (the Spell is not marked off of their character card). The wizard must have at least one use of the Spell available. If all uses of that Spell have been expended, the wizard cannot cast it for free with this item.
Under most circumstances, either two free hands or a shield and one free hand are required to cast a Spell.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When attacking non-Constructs, this is an “ordinary” +2 weapon.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +3 weapon.
History: The extra “plus” on this weapon was the result of a pulling the “Key” card from a Deck of Many Things on a Silver Ticket run in 2008. The sword is soulforged to its owner and may not be used by anyone else.









