non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
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non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
non-magical weapon
non-magical weapon
non-magical compound Piercing weapon
Wielder gains +1 to max HP
Adds +2 to Reflex saving throws vs. slips and falls
This must be the character’s active weapon to gain the benefit. Having it stored on one’s person gives no benefit.
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
non-magical weapon