non-magical weapon
This weapon is not compatible with the effect from Taskmaster’s Gloves.
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non-magical weapon
This weapon is not compatible with the effect from Taskmaster’s Gloves.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,
non-magical blunt weapon
non-magical melee weapon
non-magical* melee Shock weapon
This weapon’s damage is comprised entirely of Shock.
non-magical compound weapon
non-magical weapon
This weapon deals an additional 25 damage against Dragons if the player slides a natural 20 and the 4✸ segment on its damage wheel is closest to the damage dot on the combat board.
Otherwise, it functions as a standard hammer when used against non-Dragons.
non-magical weapon
Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.
non-magical weapon
Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.