Non-Magical Ranged
non-magical* compound Sacred weapon
This is not a shuriken. A monk may only throw one of these per round.
Unless modified by some other token/effect, this weapon does not deal any Blunt, Piercing, or Slashing damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,
non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
non-magical weapon which breaks (must be turned into the DM) at the conclusion of combat
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Acid damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),
This non-magical thrown weapon only affects Evil creatures. The orb can only be used once per combat per character, even if a player possesses more than one of these tokens. It is a permanent item (not collected on use).
It is only usable as a thrown weapon–it may not be wielded in melee.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),









