This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When attacking non-Constructs, this is an “ordinary” +2 weapon.
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This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When attacking non-Constructs, this is an “ordinary” +2 weapon.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When a character wielding this weapon slides a natural 20 (not necessarily a crit), the target will be Stunned for one round. Effects which expand the crit range of a weapon do NOT allow this weapon to stun on anything other than a 20.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 15 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +3 weapon.
History: The extra “plus” on this weapon was the result of a pulling the “Key” card from a Deck of Many Things on a Silver Ticket run in 2008. The sword is soulforged to its owner and may not be used by anyone else.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +3 to Focus
non-magical missile piercing weapon
The wielder adds their Dexterity Bonus* (up to +10) to the damage this bow deals.
non-magical blunt weapon
magical Ranged weapon that deals Shock damage
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.