Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Two-Hand
In the hands of a barbarian, this weapon deals an additional +3 damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.
In the hands of a dwarf fighter, fighter, or paladin, this is an “ordinary” +2 weapon.
When attacking creatures human-size or smaller, this is an “ordinary” +2 weapon no matter what class is wielding it.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Attacks made with this weapon deal an additional 5 points of damage if a natural 20 is slid on the combat board.
The extra damage effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it may still function when fighting creatures immune to critical hits.
Note: This weapon is too heavy to be thrown.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.
Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.
This weapon will instantly kill a Dragon if the player slides a natural 20 and the 10✸ on its damage wheel is closest to the damage dot on the combat board.
When attacking non-Dragons, this is an “ordinary” +2 weapon.
The dragonslaying effect of this weapon is triggered by sliding a natural 20 and scoring a 10 on the damage wheel. It does not require a critical hit. Thus this effect may still function when fighting Dragons immune to critical hits or sneak attacks.









