Deals 4 damage as Shock to all monsters in the room. There is no saving throw to mitigate damage.
Wizard
Natural Fire damage inflicted on the wearer is reduced by 10 points per attack/effect
Note: The term “natural” means it exists in the real world.
Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage.
target adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons)
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage. If the target happens to be crystalline, the damage is 12 instead of 6.
Deals 6 damage as Sonic to all monsters. There is no saving throw to mitigate damage. If any of the targets happen to be crystalline, the damage the crystalline monsters take is 12 instead of 6.
The target of this scroll gains 8 points of Retribution Damage as Shock. However, this RD expires after it affects the first attacker.
Caster (it cannot be cast on another person) gains +3 to AC
This scroll’s effect does not stack with itself, but it does stack with other AC-enhancing items or magic.
Grants 6 points of Shock-based Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),









