Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.
Wizard
The caster (it cannot be cast on another person) gets shunted into an extra-dimensional space for one round. While in the extra-dimensional space, the caster may only affect themself (buff, heal, swap hand-held items, etc.) Shunted characters may not interact with nor in any way affect or be affected by the monster or any other party member–including other party members or monsters who might also have been shunted into their own personal extra-dimensional space. If multiple copies of this scroll are cast in the same round (by different casters),
Deals 10 damage as Poison if AC 15 is hit. There is no saving throw to mitigate damage.
Target gains +2 AC vs. Evil creatures and +2 to saving throws vs. attacks from Evil creatures until the end of the room.
Causes localized rainfall on a 5′ × 5′ area, enough to create 1″ of water in that area. The caster chooses where the area of effect is located.
If AC 15 is hit, melee damage dealt by the target suffers a -1 penalty.
Multiple castings of this spell on the same target stack up to four times, even if cast by different characters. This -4 limit takes precedence over the general -6 penalty to any given stat.
Allows the caster to understand any magical text found within the current room of the dungeon.
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 12 damage as Fire to the target if AC 15 is hit. There is no saving throw to mitigate damage.









