Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Wizard
The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
Target suffers 8 points of Sonic damage and suffers a -2 to all their attack rolls for the rest of the room. A given victim can be targeted with this scroll (assuming the party has access to multiple copies) any number of times and will suffer 8 Sonic damage each time, but this scroll cannot penalize the target’s To Hit rolls by more than 4. Other spells/effects could be used to further penalize the victim’s To Hit rolls,
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
All monsters suffer -2 to all saving throws until the end of combat. Multiple castings do not stack. There is no saving throw to avoid the effect.
This spell is similar to color spray, but hypnotic pattern affects all monsters in the room instead of just one. The effects of hypnotic pattern and color spray do not stack with each other.
Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.
Note: Changes to game mechanics have rendered this token obsolete.









