Wizard
Trap damage inflicted upon the wearer is reduced by 2
The effect from this item stacks with other items that mitigate trap-damage, including Ring of Dire Warning.
Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap”
Cold damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Cold-based Retribution Damage.
Adds +2 To Hit on Spells (not scrolls or items) requiring a combat slide. A Spell affected by this ring deals double damage if a natural 20 is scored. If that particular Spell has additional damage bonuses, those bonuses are doubled as well.
This ring cannot double a Spell’s damage on a creature you cannot critically hit. This includes, but is not limited to creatures without a vital anatomy, Constructs, incorporeal creatures, Oozes,
This ring has a different powerful effect each year. Please ask your coach for information about the current effect–sometimes the effect is a surprise.
This ring grants the same effect as Amulet of Wonder (see that token’s description for the history of effects) and Totem of Wonder. Equipping other __ of Wonder items is permitted, but pointless because the effects don’t stack.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.
When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.
This ring is not wearable by Elf Wizards.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire









