This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
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This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons) and the wearer suffers –2 to Reflex saving throws
Adds +1 to Strength (thus, depending on prior Strength score, adding either +0/+1 To Hit in melee and +0/+1 Damage with melee and thrown weapons) and the wearer suffers –2 to Reflex saving throws
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and the wearer suffers -2 to Reflex saving throws.
Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) but suffer -1 to Reflex saving throws
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
If successfully thrown as a ranged attack, the victim’s AC is penalized by -2 on the rounds following the initial hit. Only one Blood of the Fiend can be used per human-sized monster. The effect is permanent, but there may be situations where a Blood of the Fiend would be ineffective or a magical creature would be able to free itself.
On a successful hit from a blowgun, deals an additional 3 damage as Poison. Its use must be declared (turned in to the DM) prior to making the attack slide.
Melee attacks made by the wearer deal +1 damage as Cold
non-magical weapon
If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores, special abilities (including barbarian DR), or items that modify (+ or –) damage.
If the attack misses the intended target and the 💣 is closest to the damage dot on the combat board,