This cloak is made out of a magical fabric that camouflages the wearer when still. This effect prevents the wearer from gaining the attention of an attacking monster as long as the wearer takes no actions during combat. Thus, the wearer cannot be the target of an attack. In order to remain undetected, the wearer may not attack, move, talk, cast spells, play bardsong, or pretty much anything other than stand still &
Monk
The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.
Adds +1 to all saving throws and +2 to max HP
If the wearer is a Dwarf Fighter, gain a total of +3 to max HP.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
Adds +2 To Hit when attacking with a mystic staff. If the wearer is a wizard (either variety), the total To Hit bonus is +3.
Add +3 to all saving throws and suffer 2 points of Eldritch damage every time you succeed on a saving throw.
The drawback to this cloak triggers even if its power was not responsible for the save’s success. E.g., if you needed to succeed on a DC 12 Will save and you rolled a natural 18, you would still take 2 Eldritch damage–even though you would have succeeded on the roll if you were not wearing this cloak.
Damage from Ranged attacks is reduced by 1 point per attack/effect.
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate either one Missile (a physical ranged attack, not a spell or wholly magical effect) or one Melee attack that targeted the wearer. The wearer chooses when to invoke the attack-negation power.









