Adds +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)
Monk
Before the game starts, the wearer must choose either:
- +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
or - +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Wearer sees Fae in their true form.
This item’s power is “always on” and does not require activation to use.
If the wearer dies, all living party members heal 3 HP and the wearer cannot be revived.
Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)









