Ranged damage inflicted on the wearer is reduced by 2 point per attack/effect
8 of 10 “Saint Signet” tokens
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Ranged damage inflicted on the wearer is reduced by 2 point per attack/effect
8 of 10 “Saint Signet” tokens
Wearer cannot be Surprised by Accursed monsters
Ranged attacks made by the wearer deal +1 damage
Flurry of blows attacks deal +1 damage as Fire.
When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with St. Valla’s Hearth Ring.
Adds +1 to maximum HP
If St. Lorca’s Bracers are also equipped, the total gain is +2 to maximum HP.
Adds +4 to Reflex saving throws
9 of 10 “Saint Signet” tokens
Adds +4 to Will saving throws
10 of 10 “Saint Signet” tokens
Adds +3 Focus
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws).
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.