used in the creation of Safehold III tokens
See truedungeon.com/safehold for details on how Safeholds work.
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used in the creation of Safehold III tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold IV tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold V tokens
See truedungeon.com/safehold for details on how Safeholds work.
This specialized crossbow fires blunt bolts and can only be used while underwater. This crossbow is not compatible with other crossbow bolts.
non-magical weapon
All of the user’s Ranged attacks deal +1 damage as Sacred.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Your weapons are immune to non-magical Fire damage. Magical Fire damage is not affected. Weapons protected by this runestone do not deal Fire damage to their wielder.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.