When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.
Elf Wizard
This sling deals an additional +5 Damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.
When attacking creatures human-size or smaller, this is an “ordinary” +2 sling.
When fired from a sling, the attack slide gains +2 To Hit and +2 damage as Blunt and can crit on a natural 19-20. Its use must be declared (turned in to the DM) prior to making the attack slide.
This stone is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Focus
Once per room, wizards wielding this staff may cast a 1st-level Spell (1st-level only, not any other level of Spell) from their character card “for free” (the Spell is not marked off of their character card). The wizard must have at least one use of the Spell available. If all uses of that Spell have been expended, the wizard cannot cast it for free with this item.
Under most circumstances, either two free hands or a shield and one free hand are required to cast a Spell.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
When attacking non-Constructs, this is an “ordinary” +2 weapon.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When a character wielding this weapon slides a natural 20 (not necessarily a crit), the target will be Stunned for one round. Effects which expand the crit range of a weapon do NOT allow this weapon to stun on anything other than a 20.
Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
This ammunition instantly changes to conform to whatever ammunition type the user’s current weapon fires. It cannot be used to make energy-imbued (e.g., Fire or Sacred) ammo.
Projectile-launching weapons include blunders, bows, crossbows, slings, as well as any kind of weapon that shoots/flings/launches ammunition.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If the owner of this weapon dies, s/he gains the speak with living ability and may freely converse with living party members. Speak with living does not grant the ability to attack, cast spells, physically affect the environment, or anything other than talk to living party members.