magical melee Slashing weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
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magical melee Slashing weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
Adds +4 to AC and +1 to Fort saving throws
non-magical weapon
Once per game, the owner may read the rogue skill test clue without having to successfully complete the rogue skill test.
This unique token is soulforged to Patrick Rothfuss.
Once per game, up to 30 points of damage inflicted on the wearer can be negated. The damage must come from a single source, but the damage can be of any type other than Eldritch or Push.
Any unused damage absorption is wasted. E.g., if this charm is used to negate a 25-point attack, the 5 remaining points are wasted–they cannot be “banked” for later.
Adds +4 to AC
On a successful missile attack, reduces the victim’s AC by 2
The effect from this thick and sticky glue will stack with other items which reduce the victim’s AC, up to a maximum AC penalty of -6. However, the effects of multiple Tanglefoot Bags on the same monster do not stack.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
User heals 10 HP any time the party’s initiative is a natural 20, but only if the user says, “Who-ha!”. Saying “Who-ha” is an Instant Action.
The user of this tankard does not have to be the same person who rolled the Initiative die.
Adds +3 to maximum HP
This item must be equipped in both the melee offhand and missile offhand slots, thus preventing the use of a shield or an offhand weapon. Therefore: