Dwarf Fighter
This thick bitter brew heals 8 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Orcish Stouts and heal 8 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Orcish Stouts, that character will heal a total of 24 HP and suffer a -6 AC penalty.
Grants immunity to fear effects
This potion must be used proactively to prevent fear. It cannot be used after the fact to remove fear.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 16 Fire damage to the monster. If the victim succeeds on a DC 15 Reflex saving throw, only half damage is dealt. It is usable only once, whether the attack succeeds or misses.
Imbiber gains +2 to hit when making ranged attacks (missiles as well as spells which require an attack slide)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The consumer heals 1 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.









