Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
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Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
The wearer may equip up to three additional charms.
Adds +4 to all saving throws
non-magical ranged weapon
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
While attacking with a 2-handed weapon, that weapon deals +6 damage.
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
non-magical melee Blunt weapon
Adds +2 to Strength (thus +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)