If a monster attacks the wearer and rolls a 1 for its attack, the monster’s turn is over regardless of how many attacks it might have had left. However, if any of the attacks made before the 1 was rolled would have hit the wearer, those “pre-1” attacks can still do damage.
Druid
All damage and/or healing spells cast by the wearer deal/heal additional points depending on the total number of Bracelets of the Cabal equipped in the party, as shown below:
The wearer is able to affect critical hits on Plants. It also allows rogues to perform a sneak attack on Plants. (Plants have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)
Once per room, if the wearer has cast a spell from the character card as a Standard Action, the wearer may cast an additional unused spell as a Free Action in the same round. (Both spells are marked off the player’s character card.) Thus, the wearer may cast two spells in one round.
The bonus spell is “cast as a scroll” so it may not be modified by skill tests or other enhancements which normally apply to spells,
Adds +2 Damage to all ranged attacks made with physical weapons. It does not add damage to any scroll or spell that has a missile-like effect.
Ranged attacks made by the wearer deal +3 damage per attack/effector a total of +8 damage if Ammunition or Dust is applied.









