Target is healed 10 points of damage and any penalties caused by fatigue are negated. It can also be used to prevent the target from becoming fatigued. The anti-fatigue effect will last the entire room.
Druid
Deals 3 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Deals 2 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Allows the party to talk with one deceased party member following along as a ghost. A “ghost” party member may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. This effect lasts for the entire room.
Target must succeed on a DC 12 Reflex saving throw or lose its next action.
Note: This spell may only be cast outdoors.
Deals 2 points of Fire damage to all monsters in the room. The victims get no saving throw to mitigate the damage.
Deals 4 points of Cold damage to one target. There is no saving throw to mitigate damage.
The target of this scroll is cured of any Blighted condition currently affecting them. It does not prevent the target from being afflicted with this condition again.
Deals 4 damage as Shock to all monsters in the room. There is no saving throw to mitigate damage.









